Peace stretches across the languid land… but not for long. The mists of time recede from the open field, only to reveal figures forged on the anvil of destiny. They are mighty. They are storied. They are legendary. And they are about to battle for supremacy. Commander is a casual multiplayer format in which each player’s deck is led by the legendary creature of his or her choice—fittingly, that’s the deck’s commander. The rest of the deck is a specially crafted arsenal of creatures, artifacts, and other spells, designed to reflect the personality of that commander and take advantage of his or her strengths. Your commander itself starts the game face up outside your deck, in a special area called the command zone. Not only does your commander get to witness all the action from this lofty perch (and, of course, intimidate your opponents right from the get-go), you can cast your commander from there! That makes it an ever-present threat to show up on the battlefield and personally take charge. If your commander would die, you can whisk it right back to the command zone instead, where it’s ready to be cast again.
Each of these new Commander offerings includes a 100-card pre-constructed deck and three oversized, foil legendary commander cards (that also appear in the deck). The decks are filled with cards from throughout the history of Magic and also include…
15 new Magic cards in every deck!
The five new Commander decks each contain two brand new three- color legendary creatures and 13 other never-before-printed cards. There are 51 unique new cards spread across the five decks (some cards appear in multiple decks). These new cards will not only bring excitement to the Commander format but are also legal for use in Vintage and Legacy tournaments!
Three oversized, foil commander cards
Deck strategy insert with rules for the Commander format
Magic “learn to play” guide